GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. Youll have a grid puzzle here. For the Shooting Gallery, Will should work pretty well. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. FINALLY! For example, I was able to make a trinket to add HP to my party. Funhouse Floor 2[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. If you take the wooden door in the other area, youll find a lone Medkit. The next area has more lights with a slightly tougher pattern to figure out. Cut into the locked room here to orient the rat towards the sink, and you'll see the door opens. Steve will join the party, and now we have a full roster. Fast travel to Hopper's Woods (man, the guy's got the forest named after him?) Turn on the power and head through the newly-opened door to find the showers. After a bit of boarding up windows, you'll hit a cutscene and head to the mall. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Backtrack and go NE along the only other route. In the SE corner of the building by the vent is your next Gnome #37: Magnum. Enter the bolted door to the NE to find x2 Medkits. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. stranger things 3 game murray's warehouse buttons. Crack it with Joyce and grab the Gnome #20: Burt beyond. Per page: 15 30 50. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). Past the vending machine, youll find a chest containing x3 Random Items. Head to the coffee machine, and then go through the options before heading to the mugs to prepare people's coffee. michael buffer salary; candy filled easter eggs wholesale; nuremberg code article 6 section 3 informed consent; elementor slider image size Make sure you make two additional ones beyond the one you need to open these doors. The man tells us about 2-pi-r and youll see a grid of switches that are 5x5. This doesnt appear to be a sidequest, but if you search farther east in the woods, youll find a path leading to his Convertible Key. To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. When you're ready, position your characters by the consoles. Talk to Hopper in his room first. To the SE, you have to turn all the lights on and hit the switch for the grid. Proceed onward to the next floor. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. Inside the top one room a chest with a Cattle Prod. Go now back to the door to the mayor's office you ignored before. After another cutscene, you'll end the chapter. If you've followed this guide, you should have 44 out of the 50 gnomes, only missing numbers 5, 40, 45, 47, 48, and 49. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Lets head to the Nondescript House in the suburbs next. If you're in a similar predicament, you've come to . Hit the switch in the back of the SE room to open a door to the far SE. This next room, as crazy as it looks, is impossible to win. Run through the Russian bases as much as you can. Dont go below the 20 Prize Ticket mark at this shop. Now move forward. After the next area you'll be in Murray's House. US $23.98. She'll start the errand The Golden Gift. When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. Continue on and eventually you'll hit a third riddle. Hit the switch there to complete this half of the puzzle. When youre ready to continue, head on over to Murrays Warehouse from the world map. You'll eventually find a purse with some of the info you need. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. Eventually you reach the area you'd previously been in. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. 2023 GAMESPOT, A FANDOM COMPANY. BonusXP's announcement on Steam follows:. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Use your partner in order to stop the dumpster path and reposition the dumpster accordingly. That will enable you to open the last few doors so you can reunite your party and hit the pressure switches to proceed. You can go back and talk to her, but she's just going to tell you to keep looking. You can find another Tunnel Vending Machine here, and the Salmon weve been looking for! Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. Hawkins Town HallTalk to Anton at the entrance to start the sidequest 30 Minutes Or Less. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. Inside the chest, youll find Soviet Keycard Lv2. Mini Quests completed while finishing "Invasion of Privacy" : Venture across state lines to Murray's Warehouse Make your way through Murray's Garage Stop . Enter Hawkins Post and talk to Nancy. Check Pan-O-Rama. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. The Ventilation Shaft HuntSame deal as last time, the order of appearance and not the closest current proximity. To the north, you do a similar thing with power switches. BonusXP, Inc. 122. So. She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). Near the pool shed and the edge of the fence is Gnome #4: Indiana. Hell reward you with money, a Medkit, and x2 Cokes. The switch on the right-hand side of the room reset the grid. Talk to it and give him the answer 5. DICE Dental International Congress and Exhibition. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. But . Head into the Women's Locker Room and smash everything to find your googles. Again, let the guard hit the alarm to open the locked door. Probably the biggest threats from regular enemy types are the grenade-throwing enemies, and blocking is vital to clearing them out without taking a ton of damage. Rewards: Hidden Room, Gnome #28: Glenn. The solution is simplekeep them apart and hit them hard. If you bought it, you'll still own it, but it will no longer be available for purchase to anyone who hasn't. Now lets head back over to the newly opened up area of Starcourt. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. Now loop around and enter the locked door NE of here. Head to Hess Farm and the basement; head NW from the bear puzzle and find the vent in this area. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. Tuna. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. Funhouse Floor 1Heres the path you should take to reach Floor 2: SE, NE, SE, NE, NE, NW (basically just follow Grigori). Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape, Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain, Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool, Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool. If you don't want more body armour, you can skip most of the enemies in these areas, working your way SE and then NW. Head to the men's changing room. If you do well you'll get five tickets maximum. Talk to Kline to complete the quest. I played it twice to get 10 tickets, then headed slightly NE of the porta-johns. If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. Now you can move the Mini-Truck again to the entrance of this map. Work your way through the SW door in order to hit that blue switch. Murray Bauman is undoubtedly Stranger Things season 4, volume 1's most valuable player, and his transformation demonstrates a screenwriting knack the Netflix show has for character growth. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. Stranger Things. Youll find x2 chests, each with x3 Random Items each. Now talk to the scientist and try to head inside. She will prep you your special shake, so head back to the Pool. In this next area you'll have to continue the process of clearing rooms and hitting switches during the power cycles. Talk to Steve and you'll finish up this quest. Now go back to the entrance, and follow this map.